However, a common first step is to draw many doodle-like, rough sketches to hone in on the image I am going for.Ĭan you tell us about the creative brief you received for Left Alive, and how you approached it from there? Yoji Shinkawa: My approach differs between projects as some have clearly defined requests, while others allow me to generate ideas freely. How do you go about starting a new artistic project? What’s step one? We reached out to Shinkawa-san to learn more about the intricacies of his creative process, what this new collaboration looked like from his perspective, and whether he’s embraced a digital workflow or prefers to stick to his pen-and-paper roots.Īs a special bonus, he’s provided a start-to-finish recording of one of his most recent works, which you can watch here. Shinkawa-san’s newest project is a collaboration with Square Enix on Left Alive, a new survival action shooter set in the Front Mission universe that launches 5th March on PS4. The venerable character artist has created some of the most striking and iconic artwork to be featured in games, most notably across the Metal Gear Solid series starting all the way back in 1998. Whether or not you know Yoji Shinkawa from Kojima Productions by name, you almost certainly know him by his work.
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